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Stickler for the Rules

Description

The task consist in having 4 of at least 5 persons inside the arena stop breaking house rules. At least 3 different rules are being broken, each one with a maximum of 2 times.

  • No shoes inside the house: take guests to leave their shoes at the entrance.
  • Forbidden room: Take offenders to other party guests.
  • No littering: Make the closest person pick the trash from the ground and throw it in the bin.
  • Compulsory hydration: Take guests to the kitchen/bar for a drink.

The robot must verify the rules are followed after imposed and can assume a person won't break two rules.

Main Goal: Identify party guests breaking the house rules, politely clarify to the guest what to do and confirm that the guest is following the rule.

Optional Goals: Politely clarify to the guest what rule is being broken.

Needs from other areas

  • Vision: Trash detection on the ground.
  • Vision: Person detection in forbidden room.
  • Vision: Shoe detection.
  • Vision: Cup detection.
  • Vision: Person Re-ID.
  • Navigation: Identify the forbidden room.
  • Navigation: Idle by moving through the arena.
  • HRI: Communicating with rule breakers.

Score sheet

Action Score
Regular Rewards
Identify a guest breaking a house rule (indicating the rule by voice). 4×100
Making eye-contact, politely clarify to the guest what action he should take. 4×100
Confirm that the guest is following the rule. 4×200
Bonus Rewards
Making eye-contact, politely clarify to the guest what rule is being broken. 4×100
Regular Penalties
Talking to a guest about a rule they are not breaking 4×–100
Deus Ex Machina Penalties
A human directs the robot towards a guest who is breaking a rule 4×–50
A human tells the robot which rule is being broken 4×–100
Special Penalties & Bonuses
Not attending (see sec. 3.9.1) –500
Using alternative start signal (see sec. 3.7.8) –100
Outstanding performance (see sec. 3.9.3) 200
Total Score (excluding special penalties & standard bonuses) 2000