Stickler for the Rules
Description
The task consist in having 4 of at least 5 persons inside the arena stop breaking house rules. At least 3 different rules are being broken, each one with a maximum of 2 times.
- No shoes inside the house: take guests to leave their shoes at the entrance.
- Forbidden room: Take offenders to other party guests.
- No littering: Make the closest person pick the trash from the ground and throw it in the bin.
- Compulsory hydration: Take guests to the kitchen/bar for a drink.
The robot must verify the rules are followed after imposed and can assume a person won't break two rules.
Main Goal
: Identify party guests breaking the house rules, politely clarify to the guest what to do
and confirm that the guest is following the rule.
Optional Goals
: Politely clarify to the guest what rule is being broken.
Needs from other areas
- Vision: Trash detection on the ground.
- Vision: Person detection in forbidden room.
- Vision: Shoe detection.
- Vision: Cup detection.
- Vision: Person Re-ID.
- Navigation: Identify the forbidden room.
- Navigation: Idle by moving through the arena.
- HRI: Communicating with rule breakers.
Score sheet
Action | Score |
---|---|
Regular Rewards | |
Identify a guest breaking a house rule (indicating the rule by voice). | 4×100 |
Making eye-contact, politely clarify to the guest what action he should take. | 4×100 |
Confirm that the guest is following the rule. | 4×200 |
Bonus Rewards | |
Making eye-contact, politely clarify to the guest what rule is being broken. | 4×100 |
Regular Penalties | |
Talking to a guest about a rule they are not breaking | 4×–100 |
Deus Ex Machina Penalties | |
A human directs the robot towards a guest who is breaking a rule | 4×–50 |
A human tells the robot which rule is being broken | 4×–100 |
Special Penalties & Bonuses | |
Not attending (see sec. 3.9.1) | –500 |
Using alternative start signal (see sec. 3.7.8) | –100 |
Outstanding performance (see sec. 3.9.3) | 200 |
Total Score (excluding special penalties & standard bonuses) | 2000 |