Storing Groceries
Description
The task consists of storing groceries in a cabinet from a table with the objects.
- In the cabinet, there are shelves where the groceries must be placed, there might be some groceries already placed.
- If this is the case, the robot must place the groceries in the shelves that have the same category of the groceries being placed.
Needs from other areas
- Manipulation: The robot must be able to pick up and place objects. Must have reach for the table and the cabinet shelves.
- Perception: translate the shelf layer into a placing location.
- Vision: Object detection.
- Navigation: Known map and locations and approach table.
- Speech: Say.
- HRI: Hability to clasify shelves and objects.
Score sheet
Action | Score |
---|---|
Main Goal | |
Navigating to the table | 15 |
Perceiving object and categorizing it correctly | 5×15 |
Picking up an object for transportation to the cabinet | 5×50 |
Perceiving objects in shelf and saying on which layer the currently handled object should be placed | 5×15 |
Placing an object in the cabinet | 5×15 |
Placing an object next to similar objects on the cabinet | 5×50 |
Bonus Rewards | |
Opening the cabinet door without human help | 200 |
Picking up a tiny object | 70 |
Placing a tiny object | 30 |
Picking up a heavy object | 70 |
Placing a heavy object | 30 |
Deus Ex Machina Penalties | |
A human handing an object over to the robot | 5×–50 |
A human placing an object in the cabinet | 5×–15 |
A human placing an object in the cabinet next to similar objects | 5×–50 |
A human pointing at a target location | 5×–25 |
Special Penalties & Bonuses | |
Not attending (see sec. 3.9.1) | –500 |
Using alternative start signal (see sec. 3.7.8) | –100 |
Outstanding performance (see sec. 3.9.3) | 114 |
Total Score (excluding special penalties & standard bonuses) | 1140 |